“Hey Bashar, I thought this was a nice read about OERs and what resource youâve found. What made you choose Athabasca University website for an OER? I know that University of Victoria also has a range of materials available for students. I think that the open-access textbook you chose sounds like a great resource for beginners, especially with how it combines theory with practice. I think that the hand-on approach definitely supports the ICAP framework and might promote the learnerâs problem-solving skills and/or creativity skills through the hands-on projects. Overall, this was a great read and I found it fascinating that even I could access the book you shared. I think it really shows how accessible these platforms and resources really are.”
An open educational resource that I found impactful was Coursera. Itâs an open educational platform that offers both free and paid courses from different universities and organizations. Most of the courses are free and allow for others to reuse and redistribute the material, which makes it easy for people to access quality learning materials without barriers. I find it impactful because it uses different types of multimedia and interactive materials that ensures the learners are engaged and proactive about their learning journey.
Figure 1. Merrillâs Instructional Design Principles. Adapted from First Principles of Instruction (Merrill, 2002, 2007); image from Instructional Design Australia via Discover Learning Australia (2021).
The platform starts the learners with what they know already before going into demonstrations through videos and/or real world examples. For instance, the instructors start with short review quizzes or reflection questions to recall any prior knowledge before introducing new material and then proceeding to show video demonstrations or case studies. They begin with active learning to see what the learners knows, however this may vary depending what course the learner chose. Thus learners apply what they learned through the practice exercises by discussing their new skills in forums or quizzes. As shown on Figure 1., there is a cycle of activating, then demonstrating, applying, and integrating what the learner gained throughout the course. Likewise, it also mimics the ICAP framework where deeper engagement happens when learners transition from passive learning to interactive learning (Chi & Wylie, 2014). Coursera offers feedback, forums, and group projects as part of their interactive learning. As for the accessibility, Coursera follows the UDL principles through having transcripts, captions, adjustable playback speed, and mobile accessibility for a diverse range of learners.Â
Overall, the platform continues to be a great resource for education for any learner wanting to delve into new material and have the same opportunity without any barriers.
References
Chi, M. T., & Wylie, R. (2014). The ICAP framework: Linking cognitive engagement to active learning outcomes. Educational psychologist, 49(4), 219-243.
Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development, 50(3), 43-59. SpringerLink+2ERIC+2
Merrill, M. D. (2007). First principles of instruction: A synthesis. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (2nd ed., Vol.2, pp. 62-71). Merrill/Prentice Hall.
“Hey! I really liked reading your reflection on the design process. I thought it was really creative how you described it as a loop instead of a straight line. It makes a lot of sense how you connected the Double Diamond model with Backward Design since both focus on exploring ideas first and then narrowing them down with a clear purpose in mind. I liked how you mentioned that design isnât just about getting to a perfect endpoint but about learning and improving through feedback.
Your Challenge A reflection was really meaningful, especially how you used your comic to help children with developmental disabilities understand and express emotions. Simplifying your panels and focusing on empathy over detail showed a strong understanding of clarity and connection with your audience.
For Challenge B, I liked how you applied what you learned from Challenge A and used it to design mindfulness videos. Itâs great how youâre combining creativity with practical skills like editing and file management. You could maybe expand a bit on how feedback shaped your revisions, but overall, your reflection showed a strong sense of growth and purpose. I can tell youâre really developing your design voice and confidence!”
“Hey! I really enjoyed reading your reflection on the design process because it was clear and structured, and even provided a picture that breaks down the stages from defining the problem to implementing the final product. I thought it was cool how you described moving from a sequential process to an interactive one by revisiting your prototype after peer feedback, showing a strong understanding of how design is about refining ideas rather than completing them in a single go.
Your reflection on teamwork was also thoughtful because you recognized that each member in your learning pod had both strengths and weaknesses, suggesting a better way to divide work for future projects (Challenge C). In the early stages, our team used divergent thinking by exploring different aspects like visuals and text for the prototype, and now you are aiming for a more convergent approach that brings those ideas together into a cohesive final product.
If you wanted to expand your post, you could connect your design choices to backward design by considering your target audience and how you planned each step to reach that goal. I think you also improved a lot from your last post by adding more multimedia, pictures, and content. I am also really happy to be in your learning pod because you, me, and Raj collaborated well and met all deadlines.”
“Hey! I like that youâre focusing more on iteration and teamwork this time. Itâs great that youâre using feedback throughout the process instead of just at the end. You could even connect this idea to backward design which thinks about your goal from the start and checks if each version supports it. I also thought it was really honest and reflective how you mentioned working in a silo during Challenge A. Noticing that limited feedback led to higher cognitive load shows a good awareness of how important collaboration and user perspective are.
Overall, your post shows a lot of growth and understanding of how design is a continuous learning process.”
“Hey! I thought your Challenge A reflection was great because you chose a character-driven story to explain dispersion instead of just using diagrams was a smart move. It made your idea more engaging and easier to understand. I also liked how you used peer feedback to make your comic more dynamic, like splitting the color reveal into multiple panels. For Challenge B, itâs awesome how youâre applying the same process with your group. Testing scripts and aligning visuals with narration sounds like a solid plan, and itâs great that youâre building on what you learned from Challenge A. The way you connected everything to the Double Diamond model tied your reflection together really well. Overall, your post showed creativity, growth, and a strong grasp of how good design takes time and iteration!”
With that being said, my process in Challenge A: Comics was to create something that showed passion, hard work, and whimsy while keeping in mind âWhy I was making this? Who I was making it forâ, and âWhat did I want my audience to learn?â During the process, however, I found that exercising iteration such as reading the comic over a period of a few days and reviewing it with a fresh mind allowed for more ideas of improvements in which I could incorporate more multimedia design principles and/or drive my goal of wanting a fun and educational comic. In hindsight, I could have shown the dishâs progression better by gradually darkening the pot or background. The arrows felt unclear, and I struggled to make the panels flow intuitively without relying solely on them.
Challenge B
For Challenge B, I applied the backward design from the start where I identified the goal: teaching kids to exercise healthy habits from handwashing and then shaping the narration and visuals around the topic and my audience. I kept the educational and fun theme but added more energy through narration, which let me emphasize tone and apply multimedia principles like captions and sound effects. The kid-friendly narration and simple visuals make the video engaging and easy to follow for children learning about handwashing, which supports my goal and gives rise to the theories learned in class. Overall, I enjoy the design process and feedback because it allows me to be engaged with an audience while delivering the information Iâm trying to convey, which makes the final product more thoughtful and effective.
Related Resource
Below is a great podcast and quote about design for learning and how educators can create more engaging learning experiences! Click here or the link below to explore the episode and read the full transcript.
“Good design shouldnât have to be explained.” – Bonni Stachowiak [00:11:47]
Jonassen, D. H. (2008). Instructional design as design problem solving:An iterative process. Educational Technology, 21-26.
Reynolds, H. L., & Kearns, K. D. (2017). A planning tool for incorporating backward design, active learning, and authentic assessment in the college classroom. College Teaching, 65(1), 17-27.
Wigert, B. G., Murugavel, V. R., & Reiter-Palmon, R. (2022). The utility of divergent and convergent thinking in the problem construction processes during creative problem-solving. Psychology of Aesthetics, Creativity, and the Arts.
This blog post is a documentation of the process we underwent to create three 1-minute videos about our topic. This learning pod is composed of three members: Bashar Kabd, Raj Aarya, and Therese Taruc. We chose this topic because we were all familiar with it from a young age, and we wanted to explore hand hygiene in more detail as part of our project. Our goal is to expand our knowledge about the topic by explaining it in a quick and concise way. Overall, we are excited to see what we find, and how our videos turn out in the end.
THE PROCESS
Understand (Discover, Interpret, Specify)
DESCRIBE THE CHALLENGE:
Elementary school children need to learn the importance of proper handwashing techniques to protect themselves and others from spreading germs and illnesses. This helps them stay healthy, reduce the spread of illness and diseases, and they feel confident in taking responsibility for their hygiene.
CONTEXT AND AUDIENCE:
Audience
A typical audience is made up of elementary-school students (aged 5-12 years old). Students will be able to watch the video as part of class assignments or in-class activities and possibly as part of a guest speakers activity. Some extreme audience cases include students with learning difficulties, as well as visual or auditory problems.
Needs
Elementary school students completing this assignment or activity will need to watch over the videos and demonstrate their ability to wash their hands from start to finish. For students with hearing problems, the video can be uploaded to youtube, and captions can be shown. For students with sight problems, the guest speaker or teacher can provide the students with a verbal description of certain steps, as well as help the student practice hand washing. For students with learning difficulties, the task can be broken down into smaller and easy to digest steps, and explained in a simplified way.
The goal for the students is to complete the assignment or activity and learn how to wash their hands at the bathroom sink without assistance. This will help them develop better hygienic habits, reduce likelihood of sickness, and stay clean. Moreover, the elementary schoolers will get closer to their classmates as they learn to wash their hands together during the activity.
Motivations
Students will feel motivated to complete the assignments for a handful of reasons. The first is that the videos will be designed to be appealing to elementary-schoolers. There will be colorful graphics and simple narration. The second reason is that students will enjoy completing the activity with their friends.
POV STATEMENT:
An elementary school student needs to learn healthy handwashing habits through clear, step-by-step instructions so they can stay healthy, prevent the spread of germs, protect both themselves and their friends, and promote a clean, healthy classroom environment.
LEARNING OBJECTIVES:
Primary Objectives
1. Healthy habits
Students will learn when handwashing is necessary (e.g., before eating, after bathroom use, after coughing/sneezing)
Students can follow clear, step-by-step instructions to wash their hands correctly
2. Health awareness
Students will understand the importance of handwashing to prevent the spread of germs and illnesses
Students can recognize how personal hygiene affects their both their health and the health of their classmates
Sub-Objectives
Students can feel motivated to wash hands regularly because the activity is presented in a fun and engaging way
Students can develop a positive attitude towards personal hygiene and incorporate their hand hygiene even outside of the classroom thereby promoting lifelong healthy practices
The main objective of the brainstorming stage was to find different types of methods through which we can make the concept of hand hygiene both easy to understand and visually engaging for the students in elementary school. We found various resources highlighting the importance of handwashing practice, but the ones that stood out to us were the Centers for Disease Control and Prevention (CDC) and the World Health Organization (WHO), which provided the foundation for proper handwashing steps. Other than written resources, we dove into the educational short videos designed for the children, as well as the posters and charts in the classrooms on the topic of hand hygiene. These resources highlighted effective strategies, such as colorful visuals and demonstrations, while avoiding common mistakes like overloading information or using technical terms that are hard to understand. From this process emerged three potential prototypes:
Instructional video: a short and straightforward video/tutorial teaching the correct handwashing techniques to students.
Scenario-based vide: a short story with the main character in the centre explaining the importance of hand hygiene.
Explanatory Video: a small approach with animations and playful script, which explains why hand-washing matters by visually showing germs, and each step will come with narration and adequate visual cues.
The most promising prototype that we found is the explanatory video, because this type of video is the combination of engaging visuals and narration, with clear step-by-step information that makes the information easy to understand. This approach also reinforces the importance of hand-washing practice with clear guidelines, helping to build understanding and motivation among elementary school students.
(SCENARIO): “Alex and Handwashing”
SCRIPT
Sniffly and sick Alex
Narrator: âThis is Alex. Alex isnât feeling very well today, but still came to school.â
Alex sneezes into his hand
Narrator:âUh oh! Alex just sneezed into their hands!â
Alex touches a doorknob and germs can be seen attaching
Narrator:âWhen Alex touches the doorknob, germs spread to everyone else who touches it. Thatâs how sickness can travel fast in a classroom.â
Alex at sink doing step-by-step handwashing at the sink on a chair (maybe heâs small)
Narrator:âBut Alex knows what to do: wash those germs away! Alex, wets his hands then adds some soap. He scrubs the soap all over his hands. Palms, back of hands, between fingers, and even under his nails. After scrubbing well, Alex rinses off all the bubbles with clean water. Finally, Alex turns off the tap and dries his hands with a fresh towel.â
Alex in classroom with other students
Narrator:âNow Alexâs hands are squeaky clean! By washing your hands, you protect yourself and your classmates, which helps everyone stay healthy and enjoy a safe, happy classroom.â
STORYBOARD
(EXPLANATORY): “The Power of Clean Hands!”
SCRIPT & STORYBOARD
Scene 1 â The Background is a classroom; animated germs are moving around in the space above the children. Narrator: âDid you know that our hands can carry thousands of invisible germs? They travel with us everywhereâon doorknobs, desks, and even our phones!â
Scene 2â one of the students starts sneezing and touching the desk. Narrator: âWhen we donât wash our hands, these germs can spread and make us or others sick.â
Scene 3- Then the child stands up and goes to the sink. Narrator: âBut washing your hands properly is like having a superpowerâit can stop germs in their tracks!â
Scene 4- an animated picture/chart comes up showing 5 steps of hand washing: Wet â Soap â Scrub â Rinse â Dry. Narrator: âJust wet your hands, add soap, scrub for 20 seconds, rinse well, and dry completely.â
Scene 5- students in the classroom feel happy and start high-fiving each other. Narrator: âClean hands keep everyone healthy, happy, and ready to learn!â
(HOW-TO): “How to Wash Your Hands: a Tutorial”
SCRIPT & STORYBOARD
Step 1: Approach the nearest sink (with soap and running water available)
Step 2: Grab the soap
Step 3: Wet your hands
Step 4: Rub soap all over your hands
Step 5: Run water over your hand until there is no more soap
Step 6: Dry your hands with a towel
PRINCIPLES APPLIED:
Coherence and Signaling Principle
We used coherence principle to guide and ensure that each video avoided unnecessary information, sounds, and visuals so that the view can focus on the key message. In Alex and Handwashing, only relevant narration and simple animations are included, while avoiding background distractions. In one of the scenes, it is shown that the hand washing techniques are numbered thereby applying the signaling principles to guide the viewer the proper correct sequence of handwashing actions. By maintaining coherence and using clear signals such as the visual cues, these can support learners in processing information in a clear, structured manner where the viewerâs cognitive process and extraneous load is reduced and efficiently used (Ragazou & Karasavvidis, 2023).
Segmenting Principle
Narration and visuals are presented at the same time in order to reinforce the viewerâs understanding of handwashing. In Alex and Handwashing, the narration about “scrubbing between fingers and under nailsâ appears right as Alex begins to perform those actions. All across the videos, concepts are segmented into parts where the story is divided into clear, logical steps. These include: introducing the character (Alex) and problem (germs), providing a solution (washing), and showing the outcomes (clean hands and classroom). This chunking makes the process easier for learners to follow and retain the concept and material (Mayer et al., 2019). Through demonstrating the sequence of actions, the viewer can build understanding step-by-step, which will help them recall and perform the proper washing habits.
Personalization and Redundancy Principle
The other two principles that helped us positively in making our video were the personalization and redundancy principles. To increase engagement and motivation among our young audience from elementary school, we used a friendly and soft conversational tone. âYou can be a handwashing hero!â is one of the examples used in the video, which helps to build an emotional connection between both the viewer and the content, which, as a result, encourages active participation. We also took steps to avoid redundant on screen-text, which might be negatively impacting the narration, but instead we used visual cues such as âWet â Soap â Scrub â Rinse â Dryâ to reinforce the main idea without cognitively overwhelming the learners. These strategies completely fall under the recommendation by Mayer (2019), which uses the text to add value, not to just repeat the narration.
Multimedia Principle
The Multimedia principle overviewed our overall design, the intentional use of words and visuals to enhance the engagement and understanding of our topic. In the video, there was a scene where the narrator talks about staying healthy, and in the background, germs started to disappear. This can help learners connect cause and effect more easily and efficiently. To make the learners’ experience enjoyable and memorable, we used a combination of animated images, voiceovers, and cheerful background music. Together, these principles helped us to ensure that our project was educational and grounded in evidence-based learning strategies that promote lasting behavioural changes.
PROTOTYPES
“Alex and Handwashing”
Video By: Therese Taruc
“The Power of Clean Hands!“
Video By: Raj Aarya
“Step-By-Step Handwashing Techniques”
Video By: Bashar Kabd
FINAL PRODUCT
Reflect and Refine
TEAM REFLECTION:
Reflect on the prototype, peer feedback, and your learning process. Address:
What worked well?
What would you change?
What revisions you included in your revised prototype.
What issues were raised, and how would you address them?
Strengths and limitations of this type of multimedia for learning.
Connect your responses to the academic literature, include references.
(4â6 paragraphs).
INDIVIDUAL REFLECTIONS:
Each team member should write a paragraph about their own contributions and those of their teammates. Keep it constructive and positive, while offering suggestions for improvement.
REFERENCES
Mayer, R. E., Wells, A., Parong, J., & Howarth, J. T. (2019). Learner control of the pacing of an online slideshow lesson: Does segmenting help? Applied Cognitive Psychology, 33(5), 930â935. https://doi.org/10.1002/acp.3560
Ragazou, V., & Karasavvidis, I. (2023). Effects of signaling and practice types in video-based software training. Education Sciences, 13(6), 1â14. https://doi.org/10.3390/educsci13060602
“Hi Bashar! It was fascinating reading your blog post. Iâve never heard of Arduino before. I thought you did a great job with talking about the hardware components and breaking it down, then showing how they all work together. I think that concrete scenario really supports your point about reducing intrinsic load because it simplifies a really abstract system. I thought that when you connected segmentation and reducing extraneous load was strong because the information was broken into smaller and logically ordered segments. However, I worry that the post only highlights the benefits of Arduino and doesnât consider or mention some potential challenges learners might face. For example, are there situations where the hardware setup might become overwhelming for beginners even with the segmentation in the video? I think adding a bit of warning or note about this could make your post even more applicable and informative.
Overall, I think your post was very well-organized and demonstrated a clear connection between the video and the multimedia learning principles we learned!”
“Thanks for your blog post Yiran! I thought you did a great job showing how the video had different types of multimedia learning principles such as coherence and signaling. I especially liked how you pointed out the 6 functions of dreams and how the video segments them into clear and more digestible parts, which I thought made this complex topic much easier to follow. I thought that your observation regarding visual cues such as highlighted text and arrows helped direct the viewerâs attention to the key terms, thereby helping the viewerâs learning experience. As for the criticism, I wonder if you could maybe acknowledge and clarify that these theories are still being debated within neuroscience and psychology. I think that the video demonstrates multimedia learning principles clearly, however by addressing these debates and uncertainty regarding dreams can help make a deeper discussion about how learners can see information.
Overall, I think your post demonstrated how good multimedia design can really help a learnerâs learning experience and help them digest potentially abstract theories and ideas into something that is less intimidating, and more approachable and engaging.”
“I thought your blog post was relatable and insightful with how connected your own experience of feeling lost with investing and the way this video simplified a seemingly daunting topic. I think that the personal connection you made resulted in your reflection in your blog post feeling more authentic and helped me see why the video resonated with you. I think the choice of video and the length itself was great, especially if the viewers such as yourself wanted something that discusses the basics of investing in the stock market before deciding which stock to invest in. I thought your analysis of Mayerâs principles was also strong. I enjoyed reading how the video talks about the Craigslist analogy and how it shows how personalization and relatability can help address the gaps between difficult theories or concepts and practical understanding. That example I think helped show how multimedia can reduce intrinsic cognitive load as well!
As for the criticism, I think supporting the theories you suggested with a peer-reviewed journal article would strengthen your claims even further. It would not only solidify your points in what youâve learned about the multimedia learning principles and theories, but it would also show how the video aligns with existing studies on multimedia learning. I think it would add an extra layer of depth to an already engaging blog post.
Overall, you did an excellent job at discussing the topic and how the video demonstrates the theories weâve learned in class. Thanks for a nice read Devin!”
“Hey Simon! Thanks for sharing your substantive post. Upon first reading your topic, I immediately thought of Warhammer. Have you ever heard of that game? I know a few who play this and the lore of the game reminds me of this topic regarding wars between different civilizations, or in their case, factions amongst monsters. Likewise, it also touches on politics, technological advancements, and war like you mentioned. If you havenât heard of the game, it could be something you might be interested in! In regards to the video, I thought it was very cool that they included aliens and monsters to convey the characters and who may/may not be involved in these wars. In your reflection about Mayerâs principles, I thought you had a great point about how the video uses segmenting and breaking down such an overwhelming concept and compared Earth-like weapons to a galaxy-scale scenario. I think that people who are not familiar with sci-fi and fantasy will have a better understanding of this through relating sci-fi elements into our everyday lives.
As for the criticism, I wonder if you could also consider the potential risk of the videoâs oversimplification of the concept. While the video uses colorful animation and humor throughout, some of the viewers might take the content more literally than intended. I think addressing that balance could strengthen your analysis!
Overall, I thought it was a really engaging post. I enjoyed watching the video as well and how in-depth they discussed such an imaginative topic.”
“Hey Neeraj! I liked reading your post about the TED-Ed video about âHow Stress Affects Your Brainâ You did a great job explaining how Mayerâs multimedia principles apply to the video. I like how you connected the modality and coherence principle to specific examples like the release of cortisol and avoiding any distracting text. Personally, I thought it made your analysis accurate and easier to follow. I found it interesting how you highlighted the personalization principle in the ending section and linked the content to everyday life, which made your reflection more engaging and relatable.
I think that some sentences could be improved for your analysis so that it’s stronger. For example, you could expand a bit more about how coherence and modality principles improve learner comprehension, rather than saying that theyâre being used. I think you could add a short anecdote (if youâre comfortable) about your own learning experience while watching the video. For example, saying what helped you understand stress and why. I think this could strengthen the personal connection to the theories and content in your post.
“Hey Hailey, your post stood out because of how clearly you explained pretraining, segmenting, and the modality principles within the context of the video. I especially liked how you connected the pertaining principle to the introduction of colour terminology. I thought that this explanation made the concept easy to visualize and helped me see how foundational knowledge reduces cognitive load. I liked that your writing was organized into short and focused sections that mirror the segmentation principle itself. It makes your analysis easy to follow and reinforces the exact principles you were talking about.
I wonder if you could explain further on why these design choices make learning more effective for viewers such as how pairing narration and visuals together can help learners process abstract film concepts or how segmentation might support long-term retention. I think everything was pretty well written and I love the pictures youâve added to support each heading to solidify its importance and relevance.
Overall, your analysis was thoughtful and interesting to look at and read.”
In this weekâs substantive post, I watched a NOVA PBS Documentary on âYour Brain: Who’s in Control?â The documentary delves into how much of our behaviour such as actions and decisions is controlled by our subconscious brain processes. The video shows the brain activity and actions of patients who sleepwalk, have undergone split-brain surgery, and how people experience and react to emotions and trauma. The video goes into how much of ourselves is truly governed by âusâ or our brain. I thought that this was impactful because it challenges our perception of free will and control. By showing our actions can be driven by automatic functions of the brain rather than voluntary choice, the documentary sparks a curiosity within the viewer of what it means to make decisions and how to form or change habits.
Use of Multimedia Design
The documentary is a clear example of how to combine modalities for deeper learning where the video shows both narration and interviews with visuals such as brain scans, animations, and behavioural experiments. It allows for the views to process the content in dual channels: auditory and visual channels, evidently reducing cognitive overload and reinforcing meaning. Likewise, the video shows animations of neurons firing or brain regions lighting up, while the narrator describes whatâs happening rather than repeating text and paragraphs. This helped make a clearer mental model of how the brain works and reinforced the idea of dual channels. Lastly, the video used chapters and segmented each topic (sleepwalking, emotion, trauma) through visual cues so that the viewer can follow the flow and slowly unravel more information. Through the use of this coherence and signaling, the content is focused on key findings and observations.
Overall, the documentary educates the viewers about the brainâs complex processes, but also demonstrates how effective multimedia design can help difficult concepts be more engaging and memorable.
Related Resource
If you’re interested in learning more about the brain, I found this excellent article on Roger Sperry’s Split Brain Experiments where he talks about the hemispheres of our brains function independently after a part of the brain (corpus callosum) is severed. Figure 1. from the article shows exactly what our left and brain hemispheres “see”, how they communicate with each other, and convey information. The article expands more about what the narrator discussed and showed in the video above regarding patients who underwent a Split Brain surgery!
Figure 1. Illustration of Roger Sperryâs split-brain experiments in humans, monkeys, and cats (1959â1968). Note. Adapted from âRoger Sperryâs Split Brain Experiments (1959â1968),â by S. Walls, 2022, Embryo Project Encyclopedia. Arizona State University. https://embryo.asu.edu/pages/roger-sperrys-split-brain-experiments-1959-1968-0
When I think about my favourite social media platform, which is Instagram, itâs clear how it heavily relies on the combination of image (and videos) and text to keep users like me engaged. Itâs so easy for me to lose track or time because itâs so easy to grab my attention when their reels page, where videos are paired with text, are quick, emotional, and instantly processed. Their caption and the comment section allows for the platform to add more explanation to the videos and sometimes humour, which is what mainly keeps me engaged. The short videos allow for the userâs attention to be grabbed immediately and ensure that you are consistently stimulated from the videos/images and text. When combined, these two reinforce the Dual Coding Theory where the visuals have immediate recognition and the text adds more context (Paivio & Clark, 2006). I think the impact of an image and text can influence the way people think and behave. For instance, there are some infographics and posters that are showing animal abuse with gore-y images and intimidating words. The image impacts the personâs emotions because itâs shocking and makes them pause to think, whether about their food choices or just stopping to reflect. I think that reaction alone shows the power of the poster of the infographic.
How do you think images and text tell a story, raise awareness or garner attention and/or a reaction from you?
Updated: September 25, 2025 Authors: Therese Taruc
The project consists of an easy adobo cooking recipe for beginners or kids who might have an interest in trying to make a different dish from a whole different country. A 12-20 panel educational comic that makes each ingredient come to life with its own personality. By doing this, the comic not only explains how to prepare the dish step-by-step, but it also makes the learning process more fun and memorable for the readers.
I worked on this individually so I had the chance to have some creative freedom and decided on creating a comic cooking guide for Adobo, a Filipino dish. Itâs a simple dish to make where each ingredient can be found in your local grocery store. Food provides a universal way to connect and relate with others where the comic demonstrates a combination of visual storytelling with step-by-step instruction.
My goal for this project is to demonstrate how we can reduce cognitive load through visuals, sequencing, and storytelling. During the process, I found it challenging deciding how each ingredient should look and act. For example, Captain Cluck (chicken) starts as a full chicken but âtransformsâ into a drumstick (work outfit) when itâs time to cook. I found an opportunity to make this into a playful gag for children or beginner cooks. Overall, I think that giving the ingredients character and personality allows the reader to remember the instruction and purpose of each character for the recipe.
Ultimately, this project pushed me to be more creative in design and educational storytelling.
Below is a downloadable PDF that delves into Phase 1, Phase 2, and Phase 5.
Learners need an engaging, fun, and easy-to-follow recipe guide to cook simple cultural dishes like Filipino Chicken Adobo. Breaking down the recipe into step-by-step ingredient addition and personifying ingredients, the comic can make the cooking process more fun and memorable.
CONTEXT AND AUDIENCE:
The typical audience for this comic would be beginners to young children who are curious about cooking a cultural dish and want a simple guide on this recipe. This can include high students or maybe even college students who are starting to cook on their own in their own place. Likewise, adults who might enjoy creative instructions through a comic-strip style or even infographics might also enjoy this format. Adults who might want a dish with vegetables and protein and improve their confidence in cooking might find this comic more appealing (Brasington et al., 2021). The typical audience might need clear instructions that are not overwhelming, visual cues where it shows how to do something (not just tell), accessible ingredients that can easily be found in the local grocery store, and engagement (Lavelle et al., 2016). Behaviorally, people who have low skills need gradual and slow steps where encouragement is promoted and visual comics can help reduce intimidation.
In extreme cases, the audience might be younger children who canât cook on their own yet but want to learn some cultural knowledge and basic food instruction through storytelling. Likewise, it can also be accessible and inclusive with people who have different learning needs or barriers. For example, individuals with low literacy skills or those learning English as a second language (ESL) can benefit from the visual storytelling since the combination of images, characters, and the simplicity of text and dialogue makes its readability more easy. Similarly, people with mild cognitive or learning disabilities might find the step-by-step format less intimidating and easier to follow. On the other hand, experienced cooks who already know how to cook and make adobo, they might find the comic humorous because of the unique character. In both cases, the comic can help their needs where itâs entertaining and instructional.
From a demographic perspective, the audience can be broad where students, young adults, and food enthusiasts might enjoy the comic, but the targeted demographic are younger children or beginners at cooking. Psychographically, the comic might appeal to people who are playful, enjoy humor, and maybe appreciate how food can bridge culture and learning together. Behaviourally, the audience might be leaning towards learning something practical and a life skill (cooking) and something lighthearted.
As for the audienceâs goals and motivations, it might be having more confidence in cooking, potentially learning about Filipino culture, and enjoying reading lighthearted comic strips. The comic allows for the complication of cooking to be broken down where the barrier is reduced through humor and visualizing ingredients as characters where they each have their own purpose for the dish. This can help the audience retain the information and maybe try to cook the dish themselves having read the comic.
POV STATEMENT:
A beginner cook or child who is curious about Filipino food where the meal is balanced with vegetables and proteins needs a clear and step-by-step instruction so they can learn how to prepare Chicken Adobo that is both educational and entertaining.
LEARNING OBJECTIVES:
Primary Objectives
Cooking skills
Learners can identify key ingredients of Chicken Adobo
Learners can follow step-by-step instructions to prepare and create the dish
Cultural awareness
Learners can understand the cultural significance of Adobo in Filipino cuisine
Learners can recognize similarities and differences between Adobo and other types of dishes around the world
Sub-Objectives
Learners will understand how each ingredient has a key role in the dish
Learners can interpret visuals and sequenced instruction together (dual coding)
Learners can follow along a step-by-step process without feeling overwhelmed or skipping a step through the cooking process
Plan (Ideate, Sketch, Elaborate)
IDEATION:
I brainstormed different possible topics for my educational comic. I wanted something I was both interested in and educational. I considered two main topics: handwashing and germ spread (public health) and a cooking recipe. I sketched out a basic outline of what might be done for the handwashing and germ spread comic strip and I thought it might be too hard drawing the people with my hands. I had an idea of a kid touching a doorknob, doing a closeup of their hand thatâs filled with germs, and then they rub their face with the same hand. Afterwards, I would show another person where they sneeze without covering their face and the distance the particles would fly from the person and show how much germs can truly spread if we donât wash our hands well. In the final few panels, I thought of doing the step-by-step handwashing techniques that most health authorities enforce to the public to ensure a safe and clean environment for all of us. In the last two panels, I thought of putting the proper way to touch public surfaces and how to cover your nose and mouth when sneezing.
As for the cooking recipe route, I was between having a person be in a cooking show and present the recipes to the reader or making each character have its own personality come to life. I chose the latter because I found it more fun and challenging to create new characters with different personalities that demonstrate how each of them contribute to the dish. I brainstormed how each ingredient would have a personality and how accurate it might be if they were to come to life. For instance, Iâd imagine a Thai red hot pepper to be hot headed or enjoy the heat so they might be more impatient or have a temper. I mapped out in my head that I wanted each character to introduce themselves to the reader and maybe have a catchphrase to go along with it. Some of the resources that supported most of my brainstorming included online recipe cards, and readings on Mayerâs Cognitive theory of Multimedia Learning which ultimately made me think of step-by-step instructions that are easy to follow for the readers without the content being too heavy.
âTo make a base, start with me. Add some oil too while youâre at it!â
Captain Cluck joins Gigi garlic in the pot
âI swear Iâm still Captain Cluck! Iâm just in my work uniform. Anyways, letâs get sizzling!â
Soy Sam pours himself in
âAdding depthâŠâ
Vina vera pours himself in
âDonât forget the tang!â
Baymax joins them for a boil
âPatience⊠let us simmer.â
Spicy Jr. goes in with everyone to finish the dish off!
âFlavour boost activated!â
Conclusion
A FEW MOMENTS LATER (french accent like Spongebob)
Random kids (audience)
âTeamwork makes the dream work.â
Final dish shown with rice with main character eating the dish
Feel good slide
âAdobo is more than a meal⊠itâs a taste of home.â
Gag slide
Captain Cluck
âLetâs be honest here, I was the REAL star of this comicâ
Recipe card
In order to make the prototype, I used Canva (without AI) to make the panels. Through Canva, I used their available and free comic templates and then made each panel my own. I used whatever available graphic and cartoon there was on the platform. If I couldn’t find the ingredients with faces, I just placed a cartoon set of eyes and mouth on the ingredient to make the ingredient come to life as a character. I used available text bubbles and backgrounds in Canva as well.
PRINCIPLES APPLIED:
The design of my Adobo Recipe Comic is guided by Mayerâs Educational Multimedia Design Principles where I focused on reducing cognitive load and promoting knowledge retention.
Segmenting Principle
The comic strip layout where each panel breaks the recipe down by showing which ingredient to add first and introducing each ingredient separately for the reader to know what is needed can help manage the intrinsic load by gradually pacing the information and material to the reader (Rey et al., 2019). The readers can process one thing at a time and recognize what each ingredient is used for in the dish rather than overwhelming the reader with information all at once. For example, Captain Cluck the chicken is introduced before moving onto the garlic or soy sauce where he says that he âadds the protein in the dish to be heartyâ. Likewise, the step-by-step introduction of steps and ingredients follows how cooking is done where we must gather the ingredients first and then combine them all together. That being said, it reinforces the reader to understand the dish and practical application of the guide.
Modality Principle
The modality principle focuses on making sure that information is presented in a way that has both visual and verbal mediums rather than relying on text only (Oberfoell & Correia, 2016). In my comic, this is applied through a combination of images where the characters are jumping into the pot and the liquid ingredients are being poured in. Additionally, the characters also have dialogue (speech bubbles) where the Soy Sauce says âI add depth and flavourâ and in another panel he is shown being poured into the pot and mixing with the other ingredients. Through this, it prevents any overloading of the visual aspect with heavy text where a balance of visual cues and brief explanations are used.
Dual Coding Theory
Dual coding theory demonstrates the idea that learners retain information when verbal and visual aspects are used when being taught any material. To introduce ingredients in my project, I used visual representations of characters and cooking actions while pairing them with play on words for the ingredientâs name along with short instructions and dialogue. This reinforces learning because the brain retains the information through image and words (Paivio & Clark, 2006). For example, the learners will not only learn about the ingredient but visualizing the garlic jumping into the pot allows for a memorable mental image that the learner must put the garlic in the pan and the visual metaphor of the Gigi the Garlic character demonstrating this.
Reducing Extraneous Load
Extraneous load is how the information is presented and not the content itself where the medium is discouraged from being cluttered, redundant, and unclear. In my project, I avoided clutter, unnecessary decorations and background details that do not directly contribute to the recipe. I minimized the extraneous load because it interferes with the learners working memory that is energy that can be used for understanding the content (Taylor et al., 2022). For example, I could have presented the panels with a very busy background filled with a kitchen with various pots, pans, and decorations, but I only presented what needed to be highlighted, which was the action and ingredient. By ensuring that each panel focused on these aspects, the design presents a clear guide on how to understand and re-create the dish without having to filter out the visual noise.
Personalization Principle
The personalization principle is when instructional texts are presented in a conversational style rather than a strict and formal style (Brom et al., 2017). In my comic, I made each ingredient into a character with their own personality and dialogue where I felt best suits their purpose. For example, Gigi Garlic boasts âI fight off blandness with my bold taste!â while Baymax the Bayleaf calmly says âI may be subtle, but without me, the Adobo feels incomplete.â This makes the comic more relatable and enjoyable, especially for new cooks who feel intimidated by traditional recipes. By using humour, character voices, and a conversational tone, the comic creates relatable and a connection with the learner.
My peer feedback highlighted a few strengths of my comic which included the content, authenticity, and way of engaging the readers. Both peers pointed out that using characters with names for ingredients, along with the comicâs warm colors, helped make the comic feel more dynamic, fun, and easy to follow. They also pointed out that the planning process where I showed the storyboard and discussed character introductions were detailed and cohesive. Additionally, the use of arrows allows for the readers to follow the panels which helped with flow and readability.
In terms of suggestions, my peers offered a few areas of improvement for my comic. One of my peers recommended incorporating more recipe details, such as portion sizes and timing in a recipe card or integrated in my panels. Another peer suggested adding a label for all the ingredients, specifically for Soy Sam, to match the way other ingredients were presented which could avoid confusion.
Both reviews indicated that the work was strong and visually appealing, though there is room for improvement for clarity and more detail regarding the recipe.
Changes Implemented from Peer Feedback
1. Added name of ingredient under the character name
2. Included a recipe card at the end, set apart with a different background to distinguish it from the comic
Reflect and Refine
REFLECTION:
One of the aspects that worked well in my prototype was the creative approach of turning recipe ingredients into characters. This design choice aligned with Mayerâs (2014) personalization principle, which focuses on how relatability and a more conversation-like style can help learner engagement. My review from my peers noted how this approach with warm colors and arrows helped the comic feel more dynamic and easy to follow. The âmeet the characters” section provided more context which helped the learning process be more cohesive and structured. These design strategies helped support cognitive engagement and helped present the recipe information in a way that was both educational and entertaining.
At the same time, the feedback highlighted areas where improvements could be made such as adding more specifications regarding the recipe, such as portion sizes and timing. In terms of the learning process, I thought it was intuitive to me and was unsure which of the principles applied the most based on little things such as font, color, and size when it came to making the comic because this process is where the modality and redundancy principles truly stand out and apply when it comes to multimedia instruction (Liu et al., 2023). Additionally, ensuring that consistency and completeness in terms of visual design can contribute to the learnerâs ability to process the information being presented without feeling confused (Bannert, 2002).
Upon revising my prototype, I addressed these issues by ensuring ingredient labels were consistent across the panels and characters and I also added a new panel which introduced a more detailed recipe card that shows portion sizes and timing. Also, initially I thought that personalization just meant adding dialogue and characterization of each ingredient, but I realized that tone and humor were equally important in reducing intimidation for beginners. I used Vanjo Meranoâs (2025) Filipino Chicken Adobo Recipe and followed his recipe and instructions for this panel. I think this addition allowed for the comic to retain its narrative and incorporate a more concrete reference point for beginner cooks. By adding this panel, it reinforces the dual coding principle where the text and visuals work together to help information information and comprehension (Wong & Samudra, 2021).
I think that some of the limitations with this comic was time and resources. In my initial storyboard, I included action words such as âwhee!â or âwhoop!â where the characters are being thrown in the pot. I couldnât find free words that had the exact format that I wanted on Canva so I decided to leave it out. Also, I wanted to include the ingredients in one pot and show that they were being mixed as one ingredient is added after another. However, I found that it was too difficult to demonstrate this all in one panel while also showcasing the next added ingredient. I believe with extra time, I could have made a new panel that focuses on every time a new ingredient was added into the pot and showed how they interacted with other ingredients.
The issues that were raised in the feedback were mainly focused on clarity and depth of information which are really helpful to my educational comic, especially when the over simplified visuals can truly trade-off the instructional precision and at the same time, too much detail can overwhelm the readers. I addressed this by balancing which information I should leave in the main comic such as the ingredients and which ingredient to mix one after another, while providing the reader a more concise recipe details outside of the story. This way, the learner can enjoy the story without having to lose the practicality of making this recipe.
Overall, multimedia for learning such as comics are powerful tools for learning because they use many aspects of how an individual learns. Multimedia uses imagery, text, and narrative in a way that reduces extraneous cognitive load and promotes engagement (Ăeken & TaĆkın, 2022). However, this limits the details and conciseness of certain topics where the oversimplification might confuse readers and the information might be insufficient. When used thoughtfully, however, multimedia can be an effective instructional medium that helps the learners stay more engaged and promote deeper comprehension while also reducing potential cognitive loads (Candido & Cattaneo, 2025).
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